OPERATION / IRON MERIDIANESTABLISH. EXPAND. PREVAIL.
Destroy all hostile command centers.
DRAG TO SELECT · RIGHT CLICK TO ORDER ARROWS / EDGES TO PAN · SCROLL TO ZOOM A · ATTACK MOVE R · REPAIR H · HOLD
TACTICAL COMMAND / 001OFFLINE • SINGLE FILE
WORLD WAR 3
IRON MERIDIAN
Seven doctrines. One contested frontier. Build your war economy, control the river crossings, and break the enemy command.
LEFT CLICK / DRAG Select forcesRIGHT CLICK Move / attack / harvestARROW KEYS Pan the battlefieldSCROLL / MIDDLE DRAG Zoom / panA + CLICK Attack along a routeESC / P Cancel / pause & help
COMMAND SUSPENDED
TACTICAL PAUSE
Build power and refineries first. Harvesters automatically collect supply crates and oil. Construct a barracks and war factory to recruit; each production building runs its own queue. Select a factory to queue there or set its rally point with right click.
A research lab unlocks Era II and III. Airfields and shipyards require Era II. Ships operate in the central river; bridges carry ground troops and can be attacked or repaired. Roads increase ground speed by 30%.
A attack-move · S stop · H hold · R repair mode, then click a friendly building or bridge · Delete sell selected building for 50% · Space center selection · Home center base · Ctrl + 1–9 assign groups · 1–9 recall · Shift append orders or selection.
Repair costs credits. Units repair near your command center or a war factory. Low power slows construction, research, and production. Destroy every enemy command center to win; losing yours ends the operation. Fog hides units outside your vision.
OPERATION COMPLETE
COMMAND OPTIONS / VERSION 2
SETTINGS & SAVED OPERATIONS
KEY BINDINGS
Click a field and press a letter or arrow key. Each command needs a unique key.
PERFORMANCE CHECK
Run during a battle to measure this browser and computer.
SAVED OPERATIONS
Save replaces the chosen slot. Loading resumes at the pause screen. Export a portable backup if browser storage is unavailable.